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Hey! My name is Jonathan (J. L. Vance) Williams, and I am a Senior at the University of Southern California, majoring in the Interactive Media and Game Design BFA program with a focus in Level Design. Games have been a passion of mine since I was a kid, and my father encouraged me to pursue them as a career, which is what I continue to do today, striving for excellence!​

I’ve had the opportunity to build out and iterate on levels for a tower defense game, create over ten levels for an isometric puzzle game, and managed a team of 30+ team members on a capstone project, and I continue to experiment with behavior trees and other forms of design.

Outside of typical industry practice, I enjoy playing sports like volleyball and basketball, as well as going on hikes, and thoroughly enjoy anime, pop culture, and Dungeons and Dragons!

CONTACT

Level Design Projects

ScareCrow

Level Designer

Company: USC Games Capstone
Genre: Stealth Tower Defense Game
Skills Displayed: Level Design, Prototyping, Playtesting, Iteration Process

Sisyphus's Worst Day (Again)

Level Designer/Puzzle Designer

Company: USC Games Capstone
Genre: Isometric Puzzle Game
Skills Displayed: Level Design, Documentation Creation, Playtesting, Iteration Process, Tutorialization

Other Game Projects

Company: Mentorship led by Eric Seaman, gameplay programmer at Insomniac Games 
Skills Displayed: Systems Design, Prototyping, Documenting

Mentorship System Design Program

Systems Designer

Company: PlayStation Career Pathways Solo Game Jam
 
Genre: Action-Adventure Arena Shooter
Skills Displayed: Gameplay Design, Visual Scripting,  Prototyping

Down-Under Destruction

Game Designer

Company: USC Games Capstone
Genre: Stealth Cleaning Game
Skills Displayed: Project Management, Task Tracking, Schedule Building

Associate Producer

WereCleaner

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Concrete Jungle

Combat + AI Designer

Company: PlayStation Career Pathways Fall Game Jam
Genre: Action Adventure Platformer
Skills Displayed: Combat Design, Behavior Trees, Enemy AI Design

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